12 / June / 2008 - Version 0.2 Coming Soon.

I've been quite busy the last several weeks due to work, university, and other real life commitments (ie, excessive partying). Unfortunately this hasnt left much time for roguelike development, so not a lot has been done in this time. However, just before life got quite so hectic, i DID get quite a lot done to improve on V0.1, including a number of bugfixes, and a lot of work on dungeon generation, including a brand spanking new generator of gorgeous dungeons of doom.

In short, there's already been a lot of major improvements to the engine, but i feel that i'd like to add more content and depth to the game before rushing out and releasing V0.2. This means more monsters, more items, and most likely a class system will be included in the next version, so it should be quite an improvement and a blast to play.

You can expect the first true beta release in the next 2 or so weeks.

I'm happy with the game so far and find it somewhat entertaining to play despite my silly number of hours spent playing/debugging/working on it, and i expect to spend a lot more time working on it soon :).